"Stalker Apocalypse": tips and secrets. "Stalker Apocalypse": walkthrough. "Stalker Apocalypse": tips and secrets Where to find collector's caches

From September 19, 1994, to April 2, 2009. It was produced by Constant c Productions and Amblin Television , in association with Warner Bros. television. ER follows the inner life of the emergency room (ER) of fictional County General Hospital in Chicago, Illinois , and various critical issues faced by the room"s physicians and staff. The show ran for 15 seasons with a total of 331 episodes, becoming the It won 23 Primetime Emmy Awards , including the 1996 Outstanding Drama Series award, and received 124 Emmy nominations, which makes it the most nominated drama program in history. ER won 116 awards in total, including the Peabody Award , while the cast earned four Screen Actors Guild Awards for Outstanding Ensemble Performance in a Drama Series .

Production

Development

Electrical equipment in hazardous areas

The Goshawk's origins began in the mid-1970s, when the US Navy began looking for a single aircraft replacement for both its T-2 and TA-4 jet trainers. The US Navy started the VTXTS advanced trainer program in 1978. British Aerospace (BAe) and McDonnell Douglas (MDC) proposed a version of the Hawk and were awarded the T-45 contract in 1981.

The Hawk had not been designed for carrier operations and numerous modifications were required to make it suitable for use on carriers. These included improvements to the low-speed handling characteristics and a reduction in the approach speed. It was found that the aircraft was apt to stall at the low approach speed required. Modifications were designed by BAe in England; most notably a simple slat system was devised, operated by an actuator and linkage mechanism to fit into the small space available. Strakes were also added on the fuselage to improve airflow. The re-design allowed the T-45 to become carrier capable. Other changes were strengthened airframe, more robust and wider landing gear with catapult tow bar attachment and an arresting hook. It features a two-wheel nose landing gear.

Lockheed T-33

The Lockheed T-33 Shooting Star(or T-Bird) is an American jet trainer aircraft. It was produced by Lockheed and made its first flight in 1948 piloted by Tony LeVier. The T-33 was developed from the Lockheed P-80/F-80 starting as TP-80C/TF-80C in development, then designated T-33A. It was used by the U.S. Navy initially as TO-2 then TV-2, and after 1962, T-33B. As of 2015, Canadian-built examples were still in-service with the Bolivian Air Force.

Design and development

In the first decade of the 20th century, Keuffel and Esser introduced another, new line of surveying instruments based on the work of John Paoli, an Italian immigrant in Hoboken. A new Keuffel and Esser Manufacturing Complex was built in 1906. The building was converted to housing in 1975, and was added to the National Register of Historic Places on September 12, 1985.

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    Lyrics list:

    lyrics

    1%, Dimna Veil

    1 Mudwayne

1%

Rodin sm in black muteness
ty somehow uncle mi and az!
Bascha mi escho be from tiya
give birth in a sinister hour!
Sincerely mkata e with us
and somehow my grandfathers!
In the poor coffin, it’s still easy!
There is no coat of arms above me, but watch out!
Oddavna mkata e from us!
Give birth in a sinister hour!

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photo: US Navy / Petty Officer 1st Class Dominique A. Pineiro

Trump Says U.S. Would Hit 52 Iranian Sites if American Targets Attacked

Edit Jan 05, 2020

President Donald Trump said on Saturday the United States has targeted 52 Iranian attacks that it would strike if Iran Americans or U.S. assets in response to a U.S. drone strike that killed Iranian military commander Qassem Soleimani in Iraq . Showing no signs of seeking to reduce tensions raised by the strike on Friday that he ordered, the U.S. president issued a stern threat to Iran on Twitter ... embassy in Tehran in ... ....

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photo: Creative Commons / Matt Joyce

Iranian hackers deface US government library website

Edit Jan 05, 2020

Hackers claiming to be from Iran defaced and placed a pro-Iranian message and a bloodied image of US president Donald Trump being punched in the face on the website of the US Federal Depository Library Program , according to a report released by

The trilogy of stealth shooters "Stalker" received incredible recognition all over the world, although it was developed by a Ukrainian company. Here you get the opportunity to play as a stalker in a post-apocalyptic world, fight both with other people and with numerous monsters. You have to go through the storylines of each of the games, as well as solve a lot of side quests - all this can take you a very long time, but many gamers cannot even be satisfied with this - the Stalkers are so good. And here the fact that Stalker is open source comes to the rescue - this means that any gamer can rewrite it and create their own full-fledged modification, which can both change a couple of little things in the gameplay, and add entire locations, new characters and even storylines. This article will describe the passage of "Stalker: Apocalypse" - one of the most popular story mods.

Beginning of the game

The passage of "Stalker: Apocalypse" begins at the checkpoint, where you will learn the history of your character, as well as what awaits you ahead. So far, you do not need to take special actions - you need to look around and collect all possible items, and most importantly, talk to all the people who will be available there. When this is finished, go to the Novice Village and repeat the same steps there - first look around and collect what is bad, and then start negotiations with all the characters who want to communicate with you. Now you will know a little more about the plot, and most importantly - you will receive several tasks at once - from this moment the full-fledged passage of "Stalker: Apocalypse" will begin.

First tasks

A complete walkthrough of "Stalker: Apocalypse" will take you not so much time, like any other mod. The fact is that mods are created by fans at home, while the original game was developed by a large number of professionals, so you should not expect special scale from mods. Sometimes they can surprise, but in most cases, the storylines there involve only a few hours of gameplay. So, what are the tasks you are asked to complete? The technician will give you the main story quest - get out of the Zone. You can only complete it at the end of the game, so move on to other tasks. For example, Nemets and Yaroslavkin will send you to talk with Sidorovich, from Tolik you will receive a task to search for an artifact that can be found in the village of bloodsuckers. The fox will ask you to find the lost safe, which is located in the hotel on Pripyat, in one of the rooms. From Shustroy you will receive a task to clear all enemies on the Cordon, and it is also worth noting that some characters will redirect you to talk with other heroes - for example, Sidorovich will send you to negotiate with all the quest heroes, and Kuznetsov - to Yaroslavkin. The game "Stalker: Apocalypse", as you can already understand, involves a lot of conversations with the characters, but at the same time it will be diluted with more dynamic tasks, such as cleaning up the Cordon.

Hike to Yantar

In the game "Stalker: Apocalypse" part 2 begins from the moment you talk to Yaroslavkin. He is the commander of the Checkpoint where you started your game, and he sends you to Yantar with the task of delivering supplies. But it's going to be a lot more fun than you might think. First, you will have the opportunity to search the stalker Sakharov, who is suspicious, and then you will need to go to the laboratory to find out what happened in Yantar. To do this, you will need to personally inspect the corpses of people who have been zombified. Something is wrong in the world, and you need to understand what it threatens you with. Send in search of the necessary corpses, inspect them and return with a report to the laboratory. Here your mission is over, so now you need to find a new activity - head to the Bar to collect even more information. For the game "Stalker" mod "Apocalypse" is far from the first and not the only one, but it has such a famously twisted plot that you should definitely pay attention to it.

In the bar

In the game "Stalker: Apocalypse" the Collector's caches will definitely attract your attention - you will learn about them just in the Bar. However, it is worth noting that for storyline they have nothing to do, so this guide will not be considered. But it is recommended to try to find them, as very useful items can be extracted from them. What awaits you in the story? You need to act according to the old scheme - collect loot, and then communicate with all the characters. The bartender will tell you to bring Timokha to him - you can do this very quickly, because Timokha belongs to the "Search" group, which is now in the Bar. Talk to all the participants - none of them will be Timokha, but when you are done, he will appear and you can take him to the Bartender. In addition, Yermol and Gena will give you tasks related to the Junkyard. The first will send you there to search for a modified machine gun, and in return will give you the opportunity to purchase weapons, ammunition and equipment from him. And the second will want to get a laptop with information, for which he will give you the opportunity to change the grouping. In the game "Stalker: Apocalypse" 1 part is a little more simple than later ones, so don't be surprised if you may have problems at this stage.

Nuclear power station

In the game "Stalker: Apocalypse" part 2 takes you to the AC - after the Bartender talks with Timokha, he will send you there. Your task will be to negotiate with Lukash, the leader of the Freedom group. At the AC, you will need to arrange a meeting with Lukash, but they won’t let you talk to him normally - Voronin will appear and tell you that you need to urgently go to the laboratory, but not the one where you have already been, but another one. Only when you arrive there, it turns out that you need a secret code from the castle. According to the quest, you will need to visit several locations where there may be a code, but all this will be pointless. However, you will have the opportunity to contact an informant who is ready to provide you with a code, but before that he wants to get a special artifact. Go to Agroprom, where you can find a character who stores this artifact- Mole. In the subway, you will find his corpse and you can safely pick up the artifact and take it to the informant, having received the code.

Laboratory

In the laboratory you have to find a case with classified information - it was for him that you were sent. Talk about it with several heroes, and then take it to Voronin. You will be sent to another laboratory to interrogate one character there - as soon as you do this, you can return to Voronin. It's time for decisive action - you need to unite factions to attack the Apocalypse together.

Grouping

In total, you need to convince five factions to come together in the face of a common threat. The beginning will be quite simple, because the first grouping belongs to Voronin, and he himself is in charge of this whole movement. Then go to Lukash to join the Freedom group. Then you need to return to the checkpoint to Yaroslavkin to get the support of the military. Only two groups remain - the "Veterans of the Zone", as well as Charon's wards. Only now the latter will be available to you after completing the next task.

Prepare for a breakthrough

So the passage of this modification comes to an end. Now you will need to run around a bit to get the support of one of the most influential stalkers, Slaven, as well as his vast group. Firstly, this is incredible firepower, and secondly, Charon refuses to participate in the assault unless Slaven is with him. So if you can complete all of Slaven's orders and join him to the general forces, then you can move on to the final part of the game.

Storm

So, all groups are assembled and ready to attack. Your goal is the Apocalypse group, which is preparing to destroy all life and seize power. So you have a very epic battle ahead of you, which makes this modification one of the most popular. First you need to storm the Chernobyl nuclear power plant, where the leaders of the Apocalypse sit. There you will also see Charon's suicide, which will not prevent you from gaining the upper hand in this battle. However, at the same time, the main forces of the Apocalypse leave the zone, which you cannot allow. You will need to pursue and destroy the five factions that were part of the Apocalypse. Only after that you will be able to turn in the task to Voronin, talk to the German and leave the Zone, having completed the passage.


Passage mod: From the authors

cordon start

First of all, at the checkpoint and in the Ancient of Beginners, you need to talk with all possible characters (Military Technician, checkpoint commander Captain Yaroslavkin, Nemets, Tolik, Fox, Wolf, Nimble), this will give us several quest and additional tasks:
1. Technician: the task "Get out of the Zone" - will be available at the end of the game;
2. German, Yaroslavkin: task "Find something to do" - talk to Sidorovich;
3. Tolik: the task "Check the Old Legend" - find the artifact "Heart of the Controller" in the village of bloodsuckers in the Army Warehouses (the artifact can be given to the Bartender or the Swamp Doctor);
4. Fox: the task "Find a case in Pripyat" - in one of the rooms of the hotel in Pripyat;
5. Nimble: the task "Clear the Cordon" - destroy all the bandits on the Cordon (ATP, checkpoint in front of the Dump);
6. Sidorovich: task: "Find adventure on your own" - talk to the quest characters (Wolf, Petrukha, Captain Kuznetsov);
7. Kuznetsov: the task "Talk to the checkpoint commander" (Yaroslavkin).

Amber and bar

As a result, Yaroslavkin sends us to Yantar with the task "Deliver products to Yantar". We search Sakharov on Yantar and get the task "Find out what happened" with a hint to visit at x16. In the laboratory we meet Pinochet, he sends him to the Ghost, who gives the task "Find information" - to examine three corpses of zombified (two near the bunker, and one on the way from the transition to DT to x16). We search, we report to the Ghost (climb the stairs up, refusing to go to another location). We move to the Bar in search of information.
In the Bar, we are again trying to talk to all possible quest characters:
1. Bartender: the task "find Timokha Merka" - the "Search" group is based on the territory of the Bar - when we talk with everyone, Timokha will appear near the fire closest to the Bar in the hangar.
2. Yermol: find a modified MP-5 in the tunnel at the Garbage - we find it, we bring it, Yermol puts weapons and suits on sale;
3. Gena Hacker: find a case with a laptop in the Dump - we find it (a crane near the hangar), Gena gets the opportunity to change the GG grouping;
After talking with Merck, we speak again with the Bartender, who sends him to the AC, to talk with the leader of Freedom. To talk to Lukasz, you must first talk to Max and Skryaga. During a conversation with Lukash, an invitation from Voronin arrives - we move forward to the Bar.
Voronin sends the GG to the laboratory x18 in the Dark Valley, but before that you need to find the missing code from the door.

X-18

In the Dark Valley, in search of a code, you need to examine several places (the Senior's room at the Base, a safe on the second floor of the gas station administration building, a box in one of the farms near the transition to Cordon, the door to the laboratory), after which we go to the informant (the hint is in the description of the task ). For his code, the informant demands to find the artifact "Black Soul", located at the Mole in the Agroprom.
At Agroprom we meet Hitler, we help. We find the corpse of Mole in the subway of Agroprom, pick up the artifact (you can simultaneously inspect the pipes in the cache of the Strelka group for the presence of the author's arsenal, which the Swamp Doctor hints about if we show up to him with the art "Controller's Heart"), take it to the informant, get the code from the laboratory.
We get inside x18 and find a case with information (we also find a lot of rubbish in the form of walkie-talkies, laptops and system units that can only be sold, they are not needed for quests). Since we receive SMS from Charon, we talk about the case first with the informant, then with the Bartender, and only then we refer Voronin. The General sends to talk to the captured scientist, from whom we learn about the base of the Apocalypse Group on the Radar. We ask Sidorovich to make Strelka a merchant and advance to the Radar.

In the laboratory x10 (closer to the burner switch), we find Number 11 and talk with him until the task "Check the laboratory" is counted as completed (you can exit the conversation without saying the last phrase, or the 11th will become a corpse before the conversation, then the task will be counted when searching his corpse, otherwise the whole group blushes).
We report to Voronin, he sends to the Bolotny Doctor (the cache of the Strelka group in the Agroprom dungeon).
The Doctor gives Strelk an invitation to a meeting from Charon in Pripyat to jointly attack the Apocalypse at the Chernobyl nuclear power plant.
To do this, the GG needs to agree with the groupings on the unification and with the Search group on the trip to Pripyat. The Doctor also gives the task to find three detectors at Agroprom and take them to Voronin (a wagon in a swamp, the first floor of the main building of the western complex, the second floor of the central building of the eastern complex of Agroprom). We find the detectors, take them to Voronin, the task is counted and the detectors can simply be sold.
The task "Agree with the groups:
1. We agree with Voronin;
2. We agree with Lukash;
3. We negotiate with the military (Captain Yaroslavkin at the checkpoint on Kordon);
4. We negotiate with the Veterans of the Zone (Petruha in the Ancient Beginners on Cordon).
5. We negotiate with Charon in Pripyat (Charon will appear only after Slaven's task "Prepare for a Breakthrough" is completed).
Assignment from Slaven: "Prepare for a breakthrough."
1. We speak with Slaven, he and the group agree to join the GG in Pripyat, but for this you need to get 6 Daggers;
2. We speak with the Bartender, he sends to Sidorovich for money and offers to talk about earnings with Yermol and Grisha Budulai;
3. Yermol offers to pick up the case from the Behemoth in the Dark Valley (Gena Hacker can change the GG grouping). The task is counted when examining the corpse of the Behemoth, we return to Yermol and report back;
4. Grisha Budulai asks to find his friend in the Wild Territory - we find the corpse (upstairs, in the cabin of the crane beam near the fallen helicopter), we report, we get money;
5. Sidorovich gives money and says that GG was looking for a Fan. The Fan has a task - to bring a case from the laboratory x16 on Yantar, we bring it - we get a Stunner as a reward;
6. The amount is collected, we take the daggers from the Bartender, we distribute to the members of the Search Group (Slaven will take two, for another Searcher who will join in Pripyat).
7. We advance to the German on the Cordon, transfer Slaven's order and take a flash drive to activate the teleport to Pripyat (armored personnel carrier to the east of the checkpoint, in a hollow, near a fallen tree, sometimes you just need to fidget inside it to start).
Pripyat, Chernobyl, final
In Pripyat we meet with Charon, he sends a report to the Doctor, he sends to Yaroslavkin to be sent by helicopter to the Chernobyl nuclear power plant.
We arrive at the Station, speak with someone (does not care with whom) from the united group, storm the Chernobyl nuclear power plant.

In the Sarcophagus we meet Charon, we talk with him, we observe suicide and in indignation we go to the Monolith Control Bunker to destroy the Leaders of the Apocalypse Group. We talk to them, destroy them (at the same time we see the author's backlog for the second part), we return to the station, we talk with the senior of the Search group, we advance to the German.
On the way we go to Voronin, learn about the groups of members of the Apocalypse group leaving the Zone, agree to destroy them, examine the corpses of the executed, talk with Ivantsov, listen to his tips, destroy the groups (Yantar, Agroprom, Landfill, Dark Valley, Cordon),
At the dump - at the bus stop name and surname F.A.
On the cordon - a checkpoint far gate
Agroprom - Central building, 2nd floor
-military base, to the right of the hangars building, if you get out of the dungeon
T.D - in the building x-18 1st floor - before turning to the stairs to the 2nd floor
- scam with Gauss left body
Yantar - where is the bus measurements
We report to Voronin.
We come to the German and leave the Zone...