Call of Pripyat Dolina Shorokhov and the Lord of the Zone for S.T.A.L.K.E.R.: Call of Pripyat download for free, without registration. Walkthrough Valley of Rustle Brief description of the mod

For true fans of Stalker Valley of Rustle, the walkthrough differs from the original version of the game with new storylines, which with 100% confidence can be called original in their genre.

Walkthrough of the game stalker valley of rustles introduces us to the history life path player Max, who, before leaving the exclusion zone, decides to earn some money. S.T.A.L.K.E.R.: Valley of Shorokhov differs from other modifications in that the entire storyline takes place in only one newly introduced location. Although this location has enough space for exploring the area and multiple shootouts.

All experienced stalkers will find the passage of Stalker Call of Pripyat Valley of Rustles to be banal. According to the storyline, Max goes on assignment from the famous artifact dealer, Beard. The ultimate goal of the quest is to find Beard’s friends who disappeared in the anomalous zone and went in search of the mysterious heart of the Oasis. It’s not difficult to answer the question of the players Stalker Valley of Rustle walkthrough where to find a beard. Beard is an inhabitant of the Zaton location, near which there is an abandoned area. A powerful ejection occurred in this empty area, resulting in the formation of various unusual anomalous areas. The ejection distorted the valley beyond recognition, and the faults seemed to visually divide the location into sections.

If you watch the game Stalker Valley of Rustles walkthrough, you will see that it is necessary to avoid terrible cracks in the ground, since falling into them promises certain death for the hero. Don't gallop like a mountain goat, but cross the gaps in a civilized manner on bridges or logs.

In Stalker Valley of Rustles, the passage of some of the tasks is played important role according to the plot script. The developers especially highlighted two quests that allow Max to earn as much money as possible before leaving. Most quest chains are completed in rather radical ways, which can lead to replaying the modification.

The cool thing is that main character During the Stalker mod Valley of the Rustle, you must take a steam bath or wash in the shower. Characters in the game may refuse to engage in dialogue with the dirty ones, and when you reach “homeless stink,” they will generally confuse you with a mutant zombie and shoot you. So, cleanliness is not only a guarantee of health, but also a sure way to undergo modification.

You can watch a more detailed walkthrough of the game Stalker Valley of Rustle Part 1 in the video:

During the game, you will communicate with a merchant who is in a disgusting mood due to the failed assignment of the mercenaries. For three thousand rubles you will go to get an anomalous plant in the stalker valley of rustles passage. This anomalous plant is located between the stones and makes a hissing sound. The worst thing that awaits Max, if you can call it that, is an attack by a bloodsucker. You don’t even have to fight, but just run away with the obtained plant.

Another supposedly difficult task is to find a compass. Now we will explain in detail for the stalker valley of rustles walkthrough where to find the compass. Not far from the location of the Mercenaries' base, a wooden tower was built. When you approach it, the man from the tower will ask for help: to fight back the mutants. You have to fight fifteen mutants, and then climb the tower to the man. For your help in dealing with mutants, he will give you a compass, which you should never sell throughout the game, it will still be useful for completing other tasks.

In conclusion, I would like to bring to your attention the stalker valley of rustles walkthrough video complete collection:

Custom modifications for the S.T.A.L.K.E.R. universe a huge number appeared. Some change the graphical component of the game, others add a new plot and locations. But there are not so many modifications that have fully realized their potential. One of them is S.T.A.L.K.E.R. – Valley of Shorokhov.

The Valley of Rushes is an addition to the original trilogy. The plot takes place after the completion of the Call of Pripyat plot. The main character, the experienced stalker Max, was offered a quest by merchant Beard to find a unique artifact, rumored to be located somewhere in the Valley of Rustle. No one knows the exact location. At the same time, he instructed Max to find out the fate of his friends who had previously searched for this artifact. Max will have to find the artifact while unraveling the mysteries of the Valley of Rustle, from studying local anomalies to wandering spatial bubbles. The ending of the plot is basically the same for different playthrough options, however, there are moments when the player influences it through his actions. This is connected with some characters and tasks.

There is only one new location in the game, which gives the modification its name. The plot of the game will unfold on it. It was developed from scratch by the author of the mod. The location is very large and there is a lot to look for.

New features have been introduced into the game. For example, the ability to modify artifacts by scientists was implemented. To do this, you need to collect certain items, mainly mushrooms, common in anomalous zones throughout the location. Modified artifacts are much more expensive than their counterparts, do not have negative properties and can acquire new ones.

The fauna of the modification has been replenished with several types of monsters. In addition to the monsters familiar from the trilogy, the modification adds a “mitten” - a mutant whose habits and style of attack resemble a snork. A subspecies of jerboa has also been added, after killing which there are no corpses left.

The weapon component of the game has not undergone any changes and uses models. Taken from Call of Pripyat. There is a patch that changes all weapon models to right-action variants.

You can make money in the game in several ways - completing tasks, selling things from killed NPCs, selling artifacts, or driving tourists (becomes possible after completing storyline).

The only drawback is the short duration of the plot - the game can be completed in a few days. This does not allow you to fully enjoy it.

The Valley of Shorokhov is an excellent example when high-quality development of the plot and location, without changing the graphics, allows you to win a huge audience of fans.

Who doesn't know the game S.T.A.L.K.E.R.? Of course, there are no such people. "Stalker" is a game from the last decade that is still popular and has a huge audience. The main indicator that S.T.A.L.K.E.R. is still alive, there is a regular release of new mods. Each of them is unique in its own way and adds new colors to the game, expanding the gameplay. The “Stalker: Valley of Rushes” mod was no exception to the rule and opened new world, bringing many satisfied players back to the world of the Exclusion Zone.

Brief description of the mod

The world of the mod is limited to just one location, and players are not given the opportunity to get to places from the original game. However, “Stalker: Valley of the Rustle” is a game very rich in all sorts of little things. Yes, it only features one location. But it is so detailed and extensive that the player will have plenty of room to roam around.

The mod has added several new artifacts, original and interesting quests, and new monsters. So thanks to the richness of “Stalker: Call of Pripyat. Valley of the Rushes" can safely be called a real full-fledged game, and not a mod.

Plot plot

So the action begins. The plot revolves around the fact that a local artifact dealer, Beard, received an order to search for a very rare and valuable anomalous formation. Ordinary stalkers call it “The Heart of the Oasis.” Beard collects information about this artifact, after which he entrusts the search to three of his friends. Thanks to either irony or the sense of humor of the creators, their names are Dunce, Coward and Experienced. However, for unknown reasons, they all mysteriously disappear.

The protagonist of the game, stalker Maxim, takes on the task of searching for the missing guys. Max is a seasoned adventurer who decides to save up more money in the Zone before leaving it. The received order should be the last and key one in his life.

First steps

This is how the plot of “Stalker: Valley of the Rushes” begins. Completing the main storyline takes about 3 - 4 hours. The amount of time spent playing the game depends on the gamer's chosen style. Someone breaks forward in battle, scattering opponents in different directions. Some choose the slow but safe path, shooting zombies and mutants in small groups and collecting the items they drop.

Getting into the Valley of Rustles, the protagonist immediately meets two stalkers not far from the cave. A dialogue ensues between them. The stalkers report that there is a certain artifact in the cave, and their friend who tried to get it is most likely already dead. In Max's cave, trouble awaits him in the form of several zombies. Having dealt with them, the main character finds the body of the failed artifact seeker and the artifact itself. Having solved a small puzzle with portals, the protagonist gets out of the cave and continues on his way, taking a few things of the deceased.

New acquaintances

So, the adventures of the brave stalker continue. Having walked a little further, Max finds himself in a small settlement where you can take on a task (get a flash drive in exchange for information about the missing). In general, in terms of the number of interesting quests, there is no better mod than “Stalker: Valley of Rushes”. A compass will be a great help. With its help, it won’t be difficult for Max to find the lair of bandits from whom he needs to take the flash drive.

On the run again

After wandering around the camp a little and completing several side quests, it’s time to go to the aid of Maximilian. After meeting him, the attack on the enemy base will begin. The firefight is quite intense, but it's worth it. After completing the battle, Maximilian will reward the protagonist with a good amount of ammunition, first aid kits and other useful things. However, it will not be possible to obtain any information from him. Instead, Max is sent back to meet another assistant. This time it will be Radik, who needs to take some food.

On the road to Radik's lair there is another camp. You can complete additional quests there. For each of them, the protagonist will receive a certain amount of money, equipment and ammunition. In fact, it’s worth doing them, because in “Stalker: Valley of the Rustle”, completing the main campaign takes only a small part of the game time. Completing side quests that provide the best rewards is a core part of the gameplay.

The fate of missing friends

Max arrives at the place, which turns out to be a dark cave, where Radik and his soldiers have taken refuge. After talking with him and giving him the food he brought, the protagonist finally learns about what happened to the missing stalkers. According to the story, they were in Radik's detachment. However, Coward left the company long before the events occurred. Not having reached their destination quite a bit, Radik’s detachment was attacked. Balbes, unfortunately, did not manage to survive the battle, and poor fellow Experienced was captured along with another comrade.

After such a heartbreaking story, planning for a rescue operation begins. The protagonist offers to help Radik in this situation. But it's not that simple. The operation will not be a classic massacre, but a well-thought-out stealth mission. After destroying several military personnel, removing their uniforms and obtaining a PDA, Max disguises himself as a mercenary and infiltrates the enemy base. The old one is no longer there. His further fate is unknown.

So, another turn of events in the game “Stalker: Valley of the Rushes”. The passage of the next part begins with the fact that the protagonist has to cling to the last remaining thread, which will allow him to find out about the fate of the missing stalkers. Max goes in search of Coward. After talking with some of the main characters, the main character learns that Coward has left to look for an artifact. Apparently, it was the one that Beard ordered for them.

An unexpected new friend

It turned out that in order to get to the plateau to which the Coward went, you need to teleport. To do this, you need to use a special device that was created by a stalker named Tesla. The creators didn’t put much effort into coming up with names for the characters in the “Stalker: Valley of the Rustle” fashion. The further part of the path is made difficult by the fact that part of this device, or rather the microcircuit, was stolen by a bandit named Oleg. The main character goes in search of him.

They manage to find Oleg quite quickly. But winning will be problematic. After all, he is protected by a detachment of mercenaries. And Oleg himself is not going to die, defending himself with a machine gun. However, having defeated the thief, the hero returns to Tesla. He will repair the device and agree to accompany you to the teleportation site and help complete it.

Fate of the Coward

After teleportation, the protagonist finds himself in another cave. It is teeming with various mutants: rats, zombies, and even the controller comes across. After defeating all these many enemies and solving a new puzzle related to the anomalies, Max learns the fate of the Coward. Unfortunately, he died. The corpse of the unlucky stalker lies just a few meters from the desired target. At the end of the cave is the Heart of the Oasis artifact. Poor Coward only needed a few steps to get to him.

However, the same stalkers who helped him get to the cave do not allow him to calmly take the artifact to Beard and fulfill Max’s order. The bandits rob the protagonist right at the exit, taking away all his equipment and weapons. "Stalker" is a game with unpredictable plot twists. But this is no longer an original technique.

Restoring justice

Max has to return to Maximilian for help with a completely empty inventory. Having laughed a little at the carelessness of the main character, the experienced stalker sends him to Volodya “Big”, who can help. In addition, the generous Maximilian gives him his equipment and weapons.

After a short trek, Max meets Bolshoi and his fighters. Volodya, like Maximilian, mocks the failed treasure hunter, but agrees to help. The squad goes to the location of the deceivers who robbed Max. After a small shootout, all the bandits are dead, including the former “friend” of the protagonist Tesla. After searching the corpses, you can, in addition to the “Heart of the Oasis,” find several items related to side quests.

The adventure ends

Afterwards, you should wander around the Zone a little, completing side quests. They are quite varied, as always in the Stalker game: find tools, explore an anomaly, go on a raid on bandits, and the like.

Having saved up money, improved your weapons, completed all the desired quests, it’s time to finish the passage. You can end the game by leaving the Zone through a special passage. There will be no special videos at the end, only a few inscriptions describing the fate of some characters at the end of their adventures in the Zone.

Of course, we can discuss the completion of side quests for a long time, interesting places with caches full of good equipment and so on. In addition, there are codes for “Stalker: Valley of Rushes”, thanks to which you can spend several extra hours playing the game, having fun in every possible way.

Summarizing

This mod is one of the most complete, rich, diverse for Lately. In addition, the plot, unlike most others, in this mod is also at its best. The presentation is unhurried, all the characters are in their place, there is no absurdity in the dialogues, there is quite a lot of humor. In addition, the plot is very changeable. It is simply impossible to get bored while walking through the “Valley of Rustles”.

It should be noted that the cut scenes were well done. Although they were created by non-professional developers, but by amateur modders, they were made of very high quality. All of them are well animated, revealing all the key events of the plot. In addition, there are a lot of them, they are rich and pleasing to the eye.

In addition to the plot component, I would like to make special mention of the “Valley of Rustle” location. She is beautiful and harmonious. There are no overpopulated and overly built-up areas, as well as deserted and boring places. At every step there are interesting design solutions. Be it an intricate labyrinth of caves or a complexly built mercenary base.

But the entire community of Stalker fans is looking forward to, if not a continuation, then at least some new projects from the authors of the wonderful mod. In the meantime, you can run through the “Valley of Rustles” a couple more times, discovering new nuances and interesting aspects of this wonderful mod. Thanks to the developers for many hours of wonderful gameplay. Almost any person who starts playing this mod goes through it to the end. After all, it’s almost impossible to tear yourself away, given the exciting atmosphere of the game, deeply conveyed by the developers. Everyone is wondering whether “Stalker: Valley of Shorokhov-2” will be released, but so far there is no data about this.

Valley of rustles and the lord of the zone. I tried my best, and don’t indulge too much, otherwise the god of lags and crashes will punish you! Description of the lord of the zone and the valley of rustles. Lord of the Zone - allows you to:
1) Have fun 2) Make beautiful screenshots 3) Test the game and mods for “strength” Using the mod for other purposes can cause vomiting in the stomach and heaviness in the head. Game version: 1.6.02 New game: Optional Author of the mod: Unknown Features of the mod: To trigger a cheat menu, load the level, go to the menu (esc) and press F11) During the game, you can change the amount of money the main character has.2) During the game, you can speed up/decrease the rate of change in game time.3) Call Ejection at any time. 4) Change the weather and stop its change.5) Instantly move to any location at any point.6) Place on the map: Single stalkers\Monsters7) Give the GG any cartridges, weapons, things, artifacts, armor, quest documents8) Place on the map anomalies.9) Place various dynamic objects on the map: exploding barrels, wooden shelters, slabs, helicopters, and so on10) Join any group from Monsters to Monolith.11) View all videos of the game, including full version endings with all options.12) Listen to game music.13) Teleport by coordinates (as well as receive and save them)14) Place new squads (detachments of staolkers) on the map: that is, for example, you can settle Dolgovtsev and Svobodovtsev on Zaton, add Monoliths and they will all walk there under the influence of a life simulation.15) Also now weapons are not removed in Cleaning Zones. But sometimes in order to enter you need to remove it, and then you can raise it again.16) When you click on H in the menu, the entire interface is removed and the GG becomes immortal. J - returns everything to its place. NOTES1) You can specify the distance at which new objects will appear, starting from the GG and ending with 100 meters in front of it2) To add a new squad of stalkers to the map, you need to teleport to any point, get as close to it as possible center (by default the GG appears in its center). The squad will be added to the nearest smart phone at a distance of 20 meters from GG3) Sometimes when trying to watch a video, the game seems to freeze. This is not true, you just need to wait a little. 4) The mod is quite easy to adapt to other mods. All changes in the original game scripts are marked with the line “Lord of the Zone.”5) If you spawn singles, under no circumstances press the “What are you doing now?” button while talking with them. The game will crash.6) Single stalkers and monsters (not in squads) do not move offline.7) To add new thing in the mod, you need to add its section to the desired table in the god_tbl.script script.
Stalker White Squad is a small plot modification built on the platform of the original version of the game Stalker Call of Pripyat. The main feature of the mod is a completely new plot content, despite the fact that the original plot of Call of Pripyat was cut out. The game will take place in three locations, and the gameplay has remained virtually unchanged, which explains the light weight of the modification. Numerous quests will not let you get bored from the start, and those who like to shoot will have plenty to do - these are not only battles with the monolith and mercenaries, but also deadly battles with mutants; moreover, when completing some quests, the player will have to fight with air targets.
ABOUT THE PLOT OF THE WHITE SQUAD FASHION
The plot of the White Squad begins its development in Pripyat, after a free stalker named Garik, by a strange coincidence, ends up at the stalker base located in the laundry building. The last thing the main character could remember was accompanying a group of stalkers to Pripyat as a guide. After short but rather painful memories, Garik could only find out that he was safe among his old friends Degtyarev and Strelok, but the only discovered entry in the PDA haunted him. It said that he needed to find and help the group, but what kind of group it was and how he ended up in Pripyat he had to find out.

MAIN CHANGES AND FEATURES.

New story (original cut)
New story quests 35.
The presence of secondary quests.
The original locations were used.
Some gameplay changes.

You can learn more about all the changes made directly during the passage of the White Squad mod.

INSTALLATION:

Install the game Stalker Call of Pripyat version 1.6.02
Unzip the downloaded archive with the mod.
Copy the resulting gamedata folder to the game folder.


Title: S.T.A.L.K.E.R. White Squad Developer: V.I.V.I.E.N.T. Team Mod version: 1.0 Of. project page: vk.com/vivient_team_mods

Complete information on the topic “where is the beard in the valley of rustles” - all the most relevant and useful information on this issue.

“Stalker: Valley of Rushes”: walkthrough. “Stalker”: tools

Who doesn't know the game S.T.A.L.K.E.R.? Of course, there are no such people. “Stalker” is a game from last decade that is still popular and has a huge audience. The main indicator that S.T.A.L.K.E.R. is still alive, there is a regular release of new mods. Each of them is unique in its own way and adds new colors to the game, expanding the gameplay. The “Stalker: Valley of the Rustle” mod was no exception to the rule and opened a new world, returning many satisfied players back to the world of the Exclusion Zone.

Brief description of the mod

The world of the mod is limited to just one location, and players are not given the opportunity to get to places from the original game. However, “Stalker: Valley of the Rustle” is a game very rich in all sorts of little things. Yes, it only features one location. But it is so detailed and extensive that the player will have plenty of room to roam around.

The mod has added several new artifacts, original and interesting quests, and new monsters. So thanks to the richness of “Stalker: Call of Pripyat. Valley of the Rushes" can safely be called a real full-fledged game, and not a mod.

Plot plot

So the action begins. The plot revolves around the fact that a local artifact dealer, Beard, received an order to search for a very rare and valuable anomalous formation. Ordinary stalkers call it “The Heart of the Oasis.” Beard collects information about this artifact, after which he entrusts the search to three of his friends. Thanks to either irony or the sense of humor of the creators, their names are Stupid, Coward and Experienced. However, for unknown reasons, they all mysteriously disappear.

The protagonist of the game, stalker Maxim, takes on the task of searching for the missing guys. Max is a seasoned adventurer who decided to save up more money in the Zone before leaving it. The received order should be the last and key one in his life.

First steps

This is how the plot of “Stalker: Valley of the Rushes” begins. Completing the main storyline takes about 3 – 4 hours. The amount of time spent playing the game depends on the gamer's chosen style. Someone breaks forward in battle, scattering opponents in different directions. Some choose the slow but safe path, shooting zombies and mutants in small groups and collecting the items they drop.

Getting into the Valley of Rustles, the protagonist immediately meets two stalkers not far from the cave. A dialogue ensues between them. The stalkers report that there is a certain artifact in the cave, and their friend who tried to get it is most likely already dead. In Max's cave, trouble awaits him in the form of several zombies. Having dealt with them, the main character finds the body of the failed artifact seeker and the artifact itself. Having solved a small puzzle with portals, the protagonist gets out of the cave and continues on his way, taking a few things of the deceased.

New acquaintances

So, the adventures of the brave stalker continue. Having walked a little further, Max finds himself in a small settlement where you can take on a task (get a flash drive in exchange for information about the missing). In general, in terms of the number of interesting quests, there is no better mod than “Stalker: Valley of Rushes”. A compass will be a great help. With its help, it won’t be difficult for Max to find the lair of bandits from whom he needs to take the flash drive.

On the run again

After wandering around the camp a little and completing several side quests, it’s time to go to the aid of Maximilian. After meeting him, the attack on the enemy base will begin. The firefight is quite intense, but it's worth it. After completing the battle, Maximilian will reward the protagonist with a good amount of ammunition, first aid kits and other useful things. However, it will not be possible to obtain any information from him. Instead, Max is sent back to meet another assistant. This time it will be Radik, who needs to take some food.

On the road to Radik's lair there is another camp. You can complete additional quests there. For each of them, the protagonist will receive a certain amount of money, equipment and ammunition. In fact, it’s worth doing them, because in “Stalker: Valley of the Rustle”, completing the main campaign takes only a small part of the game time. Completing side quests that provide the best rewards is a core part of the gameplay.

The fate of missing friends

Max arrives at the place, which turns out to be a dark cave, where Radik and his soldiers have taken refuge. After talking with him and giving him the food he brought, the protagonist finally learns about what happened to the missing stalkers. According to the story, they were in Radik's detachment. However, Coward left the company long before the events occurred. Not having reached their destination quite a bit, Radik’s detachment was attacked. Balbes, unfortunately, did not manage to survive the battle, and poor fellow Experienced was captured along with another comrade.

After such a heartbreaking story, planning for a rescue operation begins. The protagonist offers to help Radik in this situation. But it's not that simple. The operation will not be a classic massacre, but a well-thought-out stealth mission. After destroying several military personnel, removing their uniforms and obtaining a PDA, Max disguises himself as a mercenary and infiltrates the enemy base. The old one is no longer there. His further fate is unknown.

So, another turn of events in the game “Stalker: Valley of the Rushes”. The passage of the next part begins with the fact that the protagonist has to cling to the last remaining thread, which will allow him to find out about the fate of the missing stalkers. Max goes in search of Coward. After talking with some of the main characters, the main character learns that Coward has left to look for an artifact. Apparently, it was the one that Beard ordered for them.

An unexpected new friend

It turned out that in order to get to the plateau to which the Coward went, you need to teleport. To do this, you need to use a special device that was created by a stalker named Tesla. The creators didn’t put much effort into coming up with names for the characters in the “Stalker: Valley of the Rustle” fashion. The further part of the path is made difficult by the fact that part of this device, or rather the microcircuit, was stolen by a bandit named Oleg. The main character goes in search of him.

They manage to find Oleg quite quickly. But winning will be problematic. After all, he is protected by a detachment of mercenaries. And Oleg himself is not going to die, defending himself with a machine gun. However, having defeated the thief, the hero returns to Tesla. He will repair the device and agree to accompany you to the teleportation site and help complete it.

Fate of the Coward

After teleportation, the protagonist finds himself in another cave. It is teeming with various mutants: rats, zombies, and even the controller comes across. After defeating all these many enemies and solving a new puzzle related to the anomalies, Max learns the fate of the Coward. Unfortunately, he died. The corpse of the unlucky stalker lies just a few meters from the desired target. At the end of the cave is the Heart of the Oasis artifact. Poor Coward only needed a few steps to get to him.

However, the same stalkers who helped him get to the cave do not allow him to calmly take the artifact to Beard and fulfill Max’s order. The bandits rob the protagonist right at the exit, taking away all his equipment and weapons. “Stalker” is a game with unpredictable plot twists. But this is no longer an original technique.

Restoring justice

Max has to return to Maximilian for help with a completely empty inventory. Having laughed a little at the carelessness of the main character, the experienced stalker sends him to Volodya “Big”, who can help. In addition, the generous Maximilian gives him his equipment and weapons.

After a short trek, Max meets Bolshoi and his fighters. Volodya, like Maximilian, mocks the failed treasure hunter, but agrees to help. The squad goes to the location of the deceivers who robbed Max. After a small shootout, all the bandits are dead, including the former “friend” of the protagonist Tesla. After searching the corpses, you can, in addition to the “Heart of the Oasis,” find several items related to side quests.

The adventure ends

Afterwards, you should wander around the Zone a little, completing side quests. They are quite varied, as always in the Stalker game: find tools, explore an anomaly, go on a raid on bandits, and the like.

Having saved up money, improved your weapons, completed all the desired quests, it’s time to finish the passage. You can end the game by leaving the Zone through a special passage. There will be no special videos at the end, only a few inscriptions describing the fate of some characters at the end of their adventures in the Zone.

Of course, we can discuss for a long time the completion of side quests, interesting places with caches full of good equipment, and so on. In addition, there are codes for “Stalker: Valley of Rushes”, thanks to which you can spend several extra hours playing the game, having fun in every possible way.

Summarizing

This mod is one of the most complete, rich, and diverse in recent times. In addition, the plot, unlike most others, in this mod is also at its best. The presentation is unhurried, all the characters are in their place, there is no absurdity in the dialogues, there is quite a lot of humor. In addition, the plot is very changeable. It is simply impossible to get bored while walking through the “Valley of Rustles”.

It should be noted that the cut scenes were well done. Although they were created by non-professional developers, but by amateur modders, they were made of very high quality. All of them are well animated, revealing all the key events of the plot. In addition, there are a lot of them, they are rich and pleasing to the eye.

In addition to the plot component, I would like to make special mention of the “Valley of Rustle” location. She is beautiful and harmonious. There are no overpopulated and overly built-up areas, as well as deserted and boring places. There are interesting design solutions at every step. Be it an intricate labyrinth of caves or a complexly built mercenary base.

But the entire community of Stalker fans is looking forward to, if not a continuation, then at least some new projects from the authors of the wonderful mod. In the meantime, you can run through the “Valley of Rustles” a couple more times, discovering new nuances and interesting aspects of this wonderful mod. Thanks to the developers for many hours of wonderful gameplay. Almost any person who starts playing this mod goes through it to the end. After all, it’s almost impossible to tear yourself away, given the exciting atmosphere of the game, deeply conveyed by the developers. Everyone is wondering whether “Stalker: Valley of Shorokhov-2” will be released, but so far there is no data about this.

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Platform: ZP 1.6.00, try on 1.6.02-

Andrey Nepryakhin– for the time saved on learning the basics of SDK.

Johann– for compiling the map.

Goroff- loading screen.

Main characters with new visuals

walkthrough as it was intended (if you haven’t completed it yet, it’s better not to read)

Thanks for the posts to users: Raid, Ares, Plastik_210, deni71

Question: where to look for a laptop?

Answer: it is in a box next to the fallen helicopter (center of the location), the box is locked, the key is in one of the “fire” caves (the corpse of a military man)

Question: can I have a torrent file?

Answer: only for site users

Question: Departure at the village of newcomers, return of tourists.

001B:005A4292 xrCore.dll, NET_Packet::w()

001B:005A4496 xrCore.dll, NET_Packet::w_u16()

Crash without log when trying to save

Answer: With this final quest, in my opinion, everyone crashes. Advice - try to play without saving.

Question: how to get out of the cave where the Knot artifact lies?

Answer: Go into the teleport with your back, there is a hint in the PDA and deceive the corpses there.

Question: Where does Beard live?

Answer: on Zaton somewhere else, this is said there with a hint. It’s not in fashion, just leave the location and that’s it.

Question: Where can I find the plant that the bartender at the Mutny base asks for?

Answer: the place is marked on the map, the plant is in the water not far from the mark, it is visible (it looks like a flower), it is not in the place where the mark is, but next to this place, go a little further behind the tree.

Question: Can the bandits be taken out, or will they still be needed? The toad strangles 10 kilos of money to give away at the very beginning.

Answer: I personally took them out, but after I picked up the case (having paid for it in advance). I don’t know if you can pick up the case simply by killing them, they are not needed at all, so try it.

Question: tired of mountains of monster corpses

Answer: edit the lines:

in the monsters.ltx file along the path \gamedata\configs\creatures.

I set 8 hours (costs 65535)

Question: where is the compass located?

Question: How can I persuade the bug-eyed one (I forgot his nickname) to give me the tools?

Answer: He needs to be wounded.

We read the dialogue, find a cave, go down, kill everyone, search the corpses (Vovka’s PDA - give to Ozersky (7)), take away a useful artifact.

A teleporter will appear. You have to go into it with your back - this is how the anomaly plays cat and mouse with you.

We go to where this stalker is supposed to be (3). We fight him off from the bandits and take the flash drive. If the bandits still overwhelm him, it’s okay, we remove the object from the corpse.

But if the stalker survived, he will tell you in gratitude about the location of a good cache (cache - container warehouse (9), on a tree. You can jump from the roof). We hand over the task to Mutny.

In the same camp (2) there is a quest from a merchant to find an anomalous plant. (a secret - another merchant will give more money for this plant, so don’t rush to give it to the first one)

On the way to the bandit camp we will pass an anomaly. There is a cave nearby (4). There are zombies and a corpse in the cave. We kill the zombies, remove the PDA (Fierce PDA) from the corpse. As we read, it becomes clear who needs it.

We go to the bandits (24). There are two options - either buy the parcel or take it by force. It's up to you to decide (It's more interesting to kill the brothers)

We take the equipment from the merchant. We take a quest from him to find a helicopter that didn’t even reach the laptop.

We immediately take a quest from the technician to find someone named Gena, who stole the tools. When you find Gena (6), do not rush to kill him - there is no box with him. Gena needs to be wounded and questioned.

On the way to Gena, we search the caves (10) and remove the PDA from the corpse. There's a hint about a good hiding place. Subsequently, the PDA itself can be sold to a merchant (5)

You can also give the technician (5) Lyuty’s PDA with a further simple quest to find the barrel (the cache will appear on the map (8)).

At the same base (5) you can complete a quest from the stalker Arthur sitting in the basement - he will throw some money and an artifact. You don't have to run far, so you can do it right away.

So, we run with Maximilian to place (11). His comrades are already meeting us there.

We go to Radik, not forgetting to take with us 5-6 units of something edible (bread, sausage, canned food, tea cake.)

On the road, in one of the anomalies (13), lies the corpse of a military man (from the missing helicopter), from whom we take the key.

We meet with Radik and give him the provisions. He says that the guys were captured by mercenaries and held at their main base (14). Gives away the Goonie's PDA. Offers to cooperate - we agree.

We run to the stalkers’ base (5). On the way we find a fallen helicopter and a box next to it (15). We already have the key - open it and take it. The laptop assignment can be submitted (5).

On the way to the stalkers' base, you can complete the new merchant's quest (9). At least it's worth taking - another cave will become available for visiting.

At the stalkers' base we pick up the mercenary suit. We read the dialogue, look around, recruit another stalker into the group. The two of us go to Radik (12).

We speak with Radik. We carry out an easy task to find a mercenary's PDA.

We calmly go to the mercenary base (14) - they take the GG for one of their own. We are looking for hostages. When the GG is revealed, we kill the hires.

If Radik's squad survived, good. If not, no big deal. Only the task itself from Radik will fail, but not the further plot.

We find the leader, search him, take the key to the cell where the hostage and Experienced’s PDA lie. If the hostage Fyodor survived, then open the door and watch the cutscene.

The microcircuit is in the possession of Oleg, who is hiding not far from the containers (19). [lyrical_digression] As my grandmother used to say: “don’t walk on narrow corridor on a man with a machine gun"

The safest way to take down Oleg: there is an opening right above him - you can throw something there from the street, for example a grenade.

We take the microcircuit from Oleg and hand over everything to Mishka Tesla (18). He will give a simple task to clear the area - we carry it out.

We go into the cave, kill the mutants, find the artifact and the corpse of the Coward (do not forget about the detector - there are artifacts there). We remove the PDA. We go back and watch the cutscene.

If Maximilian is dead, then we immediately break into the stalkers’ base (5), find Volodya there, and get ready. Together with Volodya we take out the Svoboda camp (18). This can be done alone.

We take our things. You can remove documentation on teleports from Tesla’s corpse, give it to the technician at the base (5) and he will tell you what to do (read the dialogues)

After completing the quest about measurements - a line of quests based on stalkers (5). Don't forget about the detector in the cave - there are artifacts there.

Well, for fun you can take tourists around the valley (22).

(23) – an unmarked cache. Backpack on a tree. (sound swag)

(9) – Backpack on a tree. Jump from the roof. (sound swag)

(10) – Backpack on a tree (sound swag)

(2) – cartridges in the toilet.

the remaining caches will be marked with marks when searching the corpses of quest characters.

Where is the beard in the valley of rustles?

installation: mod + this patch (fix is ​​already included in the patch)

All actions in the mod will take place in one new location.

In fashion there will be somewhere to wander, there will be something to look for, there will be someone to shoot at, there will be something to think about.

After long wanderings around the Zone, stalker Max decided to leave the perimeter. But before returning to the mainland, he wanted to hit the big jackpot.

By coincidence, Beard, a well-known artifact dealer on Zaton, had a serious order for the extraction of a valuable anomalous formation, which the stalkers called the “Heart of the Oasis.” Having collected information about the possible location of the artifact, Beard sent three of his friends, whom he trusted with the most profitable orders, to search for it. After some time it became clear that the guys were missing.

Beard decided to organize a search and instructed Max to find out about the fate of his comrades. Stalker Max went to the Valley of Rushes.

“Valley of Rushes” is a desert area not far from Zaton, in which a local ejection of such force occurred that it reshaped the land in the valley. As a result, many anomalous formations appeared there. Following them, stalkers appeared.

You can learn more about the Valley of the Rustle in the game from the quest NPCs.

GSC for a wonderful game and the opportunity to dig into the modding sandbox.

To the authors of the topic “Reference to Functions and Classes” on the forum.

Andrey Nepryakhin - for the time saved on learning the basics of SDK.

Johann - for compiling the map.

Goroff - loading screen.

monk – troubleshooting

The valley is distorted by a powerful eruption. The earth practically cracked at the seams, resulting in the formation of faults that divided the area into several plateaus.

If the main character falls into a rift, he will inevitably die. It is not possible to jump from one plateau to another; in most cases, you can only cross over a bridge or a log.

This makes it possible to prevent the player from entering certain places until the necessary quests have been completed.

Therefore, you should not shy away from completing seemingly unimportant tasks - they may not be offered later. Many tasks can be completed in radically different ways,

which may cause the modification to be repeated. Dialogues are as concise as possible, but quite informative.

If possible, an element of banter has been added, because the fashion will not contain clues to the secrets of the Zone and other global motives.

The main character will periodically have to go to the bathhouse or take a shower in stalker camps. Otherwise, as the stink increases, other NPCs will refuse to talk to him.

And at the “total stench” level, they can be confused with zombies and attacked. A stinkiness scale will appear below the satiety indicator. This is, of course, a joke. There will be no such gameplay changes.

The system of camp operations has been more thoroughly developed. For example, stalkers, except for guards, will look for possible shelters during the rain, and not sit by the fire on their fifth point.

Sometimes this should be taken into account when attacking enemy camps.

1. Well, this is not at all critical, especially since you receive an SMS when M survives. Otherwise, the task with the tag will be issued on its own.

2. It was planned this way.

3. By that time, no one needed Fyodor’s flash drive anymore. Although you can add a thread about its sale to Rockefeller (I agree with FALL), so that it doesn’t lie in the inventory.

4. In my opinion, it’s better to leave it as it is.

5. When collecting a PDA, the quest text changes to Tell Beard about the fate of the stalkers.

Where's the beard? I don’t know where to find it. And if you leave the mod, start another one on the salary with recommendations from users.

The beard is where it came from

No, there were tourists and I took them out for a walk, took them back and that’s it.

By the way, that’s what I had written – Fyodor’s flash drive.

Clearly, I shouldn’t have written that. Sorry to bother you.

I have a regular “square” monitor, so. But on the Internet you can find a lot of corrections for this shortcoming.

Then I’ll correct the aiming of all weapons for myself.

We apparently speak different languages.

This flash drive is also related to Mutny and will be a fact for “Dolgovtsev”. No wonder Mutny tells GG that he will tell about his comrades only after GG brings him this flash drive. I don’t think that if this flash drive (or rather, the information contained on it) were parallel to Mutny, he would not have sent GG for it. He would either tell about three comrades at once or give another task. Moreover, he directly tells GG that “such ratting cannot be left like this.” In other words, he transparently says that if Gena Pochta bends, then he (Mutny) will not mind. This can only be called one thing - the elimination of a dangerous witness. This is the first. Second: Fedor, the real owner of this flash drive, himself says (in the scene when GG and Radik free him) that it must be handed over to Maximilian and (again) Radik himself tells GG that Mutny’s exploits must be reported to Maximilian. We report something, but for some reason we don’t hand over the flash drive after Mutny’s murder. This seems counterintuitive to me. But the information on the flash drive is valuable and, as they say, does not require drinking or eating and can be used on occasion.

Special thanks to monk for taking the time to make the patch.

And I forgot about the details of Fedor’s release.

You probably need to get some sleep to regain clarity of thought.